MathMod-3.0

 
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nextstep
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Joined: 06 Jan 2007
Posts: 539

PostPosted: Thu Mar 05, 2015 2:45 am    Post subject: MathMod-3.0 Reply with quote

Hi all,
MathMod-3.0(Win64) is available for download from:
https://sourceforge.net/projects/mathmod/
Changelog for MathMod-3.0 (04/03/2015)
1) Add new Noise functions support for implicit surfaces:
NoiseP (for Perlin) and NoiseW (Worley) (see CellNoiseSchwarz example)
2) Add new tool for texture and Noise parameters modification
3) Bug fixes
Enjoy Wink
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Abderrahman
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janusz



Joined: 10 Oct 2013
Posts: 8

PostPosted: Mon Mar 09, 2015 6:06 am    Post subject: Reply with quote

A version 32 bit ? .
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Tue Mar 10, 2015 3:19 am    Post subject: Reply with quote

Hi,
MathMod-3.0(WIN32) Is now available...with some extra features (about Parametric surfaces) indicated here :
https://www.facebook.com/pages/MathMod/529510253833102

You can experiment with:


Code:
{
    "Param3D": {
        "Cnd": [
            ""
        ],
        "Component": [
            "Torus"
        ],
        "Description": [
            "Descriptionofthemodel"
        ],
        "Fx": [
            "(1+0.5*cos(u))*cos(v)*(1-NoiseW((1+0.5*cos(u))*cos(v),(1+0.5*cos(u))*sin(v),0.5*sin(u),1,2,0))"
        ],
        "Fy": [
            "(1+0.5*cos(u))*sin(v)*(1-NoiseW((1+0.5*cos(u))*cos(v),(1+0.5*cos(u))*sin(v),0.5*sin(u),1,2,0))"
        ],
        "Fz": [
            "sin(u)*(1-NoiseW((1+0.5*cos(u))*cos(v),(1+0.5*cos(u))*sin(v),0.5*sin(u),1,2,0))"
        ],
        "Name": [
            "Torus"
        ],
        "Umax": [
            "2*pi"
        ],
        "Umin": [
            "0"
        ],
        "Vmax": [
            "2*pi"
        ],
        "Vmin": [
            "0"
        ]
    },
    "Texture": {
        "Colors": [
            "R=2*.41",
            "G=2*0.81*abs(cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
            "B=2*0.8601*abs(cos((x*x+y*y+z*z)/2)*cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
            "T=1"
        ],
        "Name": "PerlinNoise",
        "Noise": "NoiseP(x,y,z,4,4,.8)"
    }
}


and

Code:

{
    "Param3D": {
        "Cnd": [
            ""
        ],
        "Component": [
            "Torus"
        ],
        "Description": [
            "Descriptionofthemodel"
        ],
        "Fx": [
            "(1+0.5*cos(u))*cos(v)*(1-NoiseW((1+0.5*cos(u))*cos(v),(1+0.5*cos(u))*sin(v),0.5*sin(u),1,2,1))"
        ],
        "Fy": [
            "(1+0.5*cos(u))*sin(v)*(1-NoiseW((1+0.5*cos(u))*cos(v),(1+0.5*cos(u))*sin(v),0.5*sin(u),1,2,1))"
        ],
        "Fz": [
            "sin(u)*(1-NoiseW((1+0.5*cos(u))*cos(v),(1+0.5*cos(u))*sin(v),0.5*sin(u),1,2,1))"
        ],
        "Name": [
            "Torus"
        ],
        "Umax": [
            "2*pi"
        ],
        "Umin": [
            "0"
        ],
        "Vmax": [
            "2*pi"
        ],
        "Vmin": [
            "0"
        ]
    },
    "Texture": {
        "Colors": [
            "R=2*.41",
            "G=2*0.81*abs(cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
            "B=2*0.8601*abs(cos((x*x+y*y+z*z)/2)*cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
            "T=1"
        ],
        "Name": "PerlinNoise",
        "Noise": "NoiseP(x,y,z,4,4,.8)"
    }
}


Enjoy Wink
_________________
Cheers,
Abderrahman
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