Eiffel Tower and other works Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
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nextstep

Joined: 06 Jan 2007
Posts: 538

 Posted: Wed Jun 29, 2011 12:03 am    Post subject: Hi all, It's a Wonderful flower Abdelmajid . That's the proof that a mathematician can be a romantic person _________________Cheers, Abderrahman
Phil999

Joined: 08 Feb 2007
Posts: 24

 Posted: Thu Jun 30, 2011 3:36 am    Post subject: indeed phantastic work. And next to the romantic side I also like the humour!
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

Posted: Sat Jul 02, 2011 1:43 am    Post subject:

Hi all,
Sure it's a crazy attempt, he looks like if I made it of wood by a knife (we still need reality and claws as well)

 Code: (min( (( (   abs(x)^2.8+ 7*((y/(1-(x-0.5)^2/9))^2+((z-(1-cos(2*x))/5)/(1+x/8))^2)-4   )* ( (((x+1.95)-max(sin(1.7*(z+1.3)+0.3)/8,1.5-(2*(z+1.3)+ 0.3-2.5)^2/4)/2 )/(1+3.8*max(0,2-((z+1.3)-2.6)^2/4 )))^2+((abs(y)-0.32)/(1+2.0*max(0,(z+1.15)/6+1.7-((z+1.3)-2.6)^2/4 ) ))^2+(((z+1.6)+0)/20)^2-0.01   )-0.002)* ( (   ((x-1-sin(z)/8)/1.2)^2+2*((abs(y)-0.35))^2+(z/(1.8-(x-1-sin(z)/8)/1.2))^2-0.16   )* max( 2*(((x-1.19-sin(z-0.08)/8)+0.35)/(1+(z-0.08)/12))^2+4*(abs(y)-0.3)^2-0.0225, abs((z-0.08)+1.8)-0.8)-0.01          ) -0.0009        )* (  max( (z*cos(pi/3)-(x-0.9)*sin(pi/3))^2+y^2-0.1 , (abs(z+x-2.5)-0.5) )   )-0.001 , min( ((  ((2.5*(x-1.8))/(1+(2.5*(z-1.35))^2/8))^2/1.3+((abs(2.5*y)-0.05)/(1+((2.5*(z-1.35))-0.3)^2/4))^2+(2.5*(z-1.35))^2-1  )* ( (((2.5*(x-1.8))-(2*(2.5*(z-1.35))+sin(2*(2.5*(z-1.35))))/16-1.2)/(1+2*(2.5*(z-1.35))^2))^2/1.5+1.5*((2.5*y)/(1+1.5*((2.5*(z-1.35))-0.15)^2+exp(-(2.5*(z-1.35)))/5))^2+(abs((2.5*(z-1.35)))-(1-cos(10*(2.5*y)/(1+((2.5*(z-1.35))-0.5)/12)))/45)^2/1-0.25    )-0.01  )* (  ((2.5*(x-1.8))-0.6)^2/1.5+(abs(2.5*y)-0.4)^2/1.3+((2.5*(z-1.35))-0.45)^2-0.09 )-0.001    , 4*( sqrt((1.3*(abs(2.5*y)-0.5))^2+((2.5*(z-1.35))+(2.5*(x-1.8))^2/2+0.3)^2)-1)^2+((atan2(1.3*(abs(2.5*y)-0.5),(2.5*(z-1.35)))-pi/6)/7)^2+((2.5*(x-1.8))/2/(1+((2.5*(z-1.35))-0.5)^2))^2-0.04    )    ) )* (max(5.35*( sqrt((x+2.6)^2+(z-0.45)^2)-1)^2+((atan2((x+2.6),-(z-0.45))-pi/4)/7)^2+(2*y)^2-0.04 , z-0.45))-0.02 [x]: -3.5 , 3.3 [y]: -1.3 , 1.3 [z]: -2.5 , 2 more details: F(x,y,z)= (min( ((   /* middle body */ (   abs(x)^2.8+ 7*((y/(1-(x-0.5)^2/9))^2+((z-(1-cos(2*x))/5)/(1+x/8))^2)-4   )* ( /* back legs */ (((x+1.95)-max(sin(1.7*(z+1.3)+0.3)/8,1.5-(2*(z+1.3)+ 0.3-2.5)^2/4)/2 )/(1+3.8*max(0,2-((z+1.3)-2.6)^2/4 )))^2+((abs(y)-0.32)/(1+2.0*max(0,(z+1.15)/6+1.7-((z+1.3)-2.6)^2/4 ) ))^2+(((z+1.6)+0)/20)^2-0.01   )-0.002)* ( /* front legs */ (   ((x-1-sin(z)/8)/1.2)^2+2*((abs(y)-0.35))^2+(z/(1.8-(x-1-sin(z)/8)/1.2))^2-0.16   )* max( 2*(((x-1.19-sin(z-0.08)/8)+0.35)/(1+(z-0.08)/12))^2+4*(abs(y)-0.3)^2-0.0225, abs((z-0.08)+1.8)-0.8)-0.01          ) -0.0009        )* /* neck */ (  max( (z*cos(pi/3)-(x-0.9)*sin(pi/3))^2+y^2-0.1 , (abs(z+x-2.5)-0.5) )   )-0.001 , /* head */ min( ((  ((2.5*(x-1.8))/(1+(2.5*(z-1.35))^2/8))^2/1.3+((abs(2.5*y)-0.05)/(1+((2.5*(z-1.35))-0.3)^2/4))^2+(2.5*(z-1.35))^2-1  )* ( /* mouth */ (((2.5*(x-1.8))-(2*(2.5*(z-1.35))+sin(2*(2.5*(z-1.35))))/16-1.2)/(1+2*(2.5*(z-1.35))^2))^2/1.5+1.5*((2.5*y)/(1+1.5*((2.5*(z-1.35))-0.15)^2+exp(-(2.5*(z-1.35)))/5))^2+(abs((2.5*(z-1.35)))-(1-cos(10*(2.5*y)/(1+((2.5*(z-1.35))-0.5)/12)))/45)^2/1-0.25    )-0.01  )* (  ((2.5*(x-1.8))-0.6)^2/1.5+(abs(2.5*y)-0.4)^2/1.3+((2.5*(z-1.35))-0.45)^2-0.09 )-0.001    , /* ears */ 4*( sqrt((1.3*(abs(2.5*y)-0.5))^2+((2.5*(z-1.35))+(2.5*(x-1.8))^2/2+0.3)^2)-1)^2+((atan2(1.3*(abs(2.5*y)-0.5),(2.5*(z-1.35)))-pi/6)/7)^2+((2.5*(x-1.8))/2/(1+((2.5*(z-1.35))-0.5)^2))^2-0.04    )    ) )* /* tail */ (max(5.35*( sqrt((x+2.6)^2+(z-0.45)^2)-1)^2+((atan2((x+2.6),-(z-0.45))-pi/4)/7)^2+(2*y)^2-0.04 , z-0.45))-0.02

I think now with just some modifications we can get easily one like this:

Thanks Phil999, Oh yes Taha mathematicians are not often socially successful thank you Taha that's exactly what I was want to say
_________________

Last edited by abdelhamid belaid on Sun May 19, 2013 2:14 am; edited 4 times in total
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

Posted: Sun Jul 10, 2011 1:58 am    Post subject:

Hi all,

Firstly: always, hunting is not allowed here
We have a stringray fish today (I like this fish). We can make it swims some of time using "Morph" :

 Code: ( ( max( max( ( ( sqrt((x-1.5)^2+(y/1.5)^2)-acos(cos(atan2(y/1.5,x-1.5)))+(5*(z+1.5*y^2/20*cos(x-1.5+1.3*pi)))^2 -1       )* ( (x+0.2)^2/4+(y/(0.9-x/4))^2+(1.5*z/(0.8-(x+0.2)/4))^2-0.9 )/2-0.1        )* ( (x+1.2)^2/2.5+(abs(y)-0.55)^2/2+(z-0.6)^2-0.02       )-0.01 , -( (x+1.2)^2+(abs(y)-0.75)^2+(z-0.7)^2/2-0.07)        ) , -( (x+0.75)^2+(abs(y)-0.75)^2+(z-0.6)^2/2-0.1)        )* ( ((x-7)/6)^2+64*(y^2+1.2*(z-0.18+((x-2)/6)^2*sin((x-2)/1.9)/2.5 )^2)/(1+exp(-0.8*(x-3)) )^2 -1    )-0.04            )* ( (x+1.2)^2+(abs(y)-0.65)^2+(z-0.6)^2-0.01        )-10^-7       )* ( (x-3)^2+((abs(y)-0.1+(-(x-3)-1)/3)/(1+(x-3)/2.5))^2+(6*z)^2-0.25 )-0.0001 [x]: -4 , 13 [y]: -4.5 , 4.5 [z]: -0.6 , 1.4 More details: Let's call A:  (    sqrt((x-1.5)^2+(y/1.5)^2)-acos(cos(atan2(y/1.5,x-1.5))) +(5*(z+1.5*y^2/20*cos(x-1.5+1.3*pi)))^2 -1     ) B:  (    (x+0.2)^2/4+(y/(0.9-x/4))^2+(1.5*z/(0.8-(x+0.2)/4))^2-0.9     ) C:  (   (x+1.2)^2/2.5+(abs(y)-0.55)^2/2+(z-0.6)^2-0.02   ) D:  -( (x+1.2)^2+(abs(y)-0.75)^2+(z-0.7)^2/2-0.07) E:  -( (x+0.75)^2+(abs(y)-0.75)^2+(z-0.6)^2/2-0.1) F:  (   ((x-7)/6)^2+64*(y^2+1.2*(z-0.18+((x-2)/6)^2*sin((x-2)/1.9)/2.5 )^2)/(1+exp(-0.8*(x-3)) )^2 -1   ) G:  (   (x+1.2)^2+(abs(y)-0.65)^2+(z-0.6)^2-0.01        ) H:  (   (x-3)^2+((abs(y)-0.1+(-(x-3)-1)/3)/(1+(x-3)/2.5))^2+(6*z)^2-0.25    ) So   F(x,y,z,t)=((max(max((A*B /2-0.1)*C-0.01,D),E)*F-0.04)*G-10^-7)*H-0.0001 To get animation (Morph use) you can try this: F(x,y,z,t)= ( ( max( max( ( ( sqrt(((x+3*t)-1.5)^2+(y/1.5)^2)-acos(cos(atan2(y/1.5,(x+3*t)-1.5))) +(5*(z+1.5*y^2/35*cos(8*t+(x+3*t)-1.5+1.3*pi)))^2 -1       )* ( ((x+3*t)+0.2)^2/4+(y/(0.9-(x+3*t)/4))^2+(1.5*z/(0.8-((x+3*t)+0.2)/4))^2-0.9 )/2-0.1        )* ( ((x+3*t)+1.2)^2/2.5+(abs(y)-0.55)^2/2+(z-0.6)^2-0.02       )-0.01 , -( ((x+3*t)+1.2)^2+(abs(y)-0.75)^2+(z-0.7)^2/2-0.07)        ) , -( ((x+3*t)+0.75)^2+(abs(y)-0.75)^2+(z-0.6)^2/2-0.1)        )* ( (((x+3*t)-7)/6)^2+64*(y^2+1.2*(z-0.18+(1-t)*(((x+3*t)-2)/6)^2*sin(((x+3*t)-2)/1.9)/2.5 )^2)/(1+exp(-0.8*((x+3*t)-3)) )^2 -1      )-0.04            )* ( ((x+3*t)+1.2)^2+(abs(y)-0.65)^2+(z-0.6)^2-0.01        )-10^-7       )* ( ((x+3*t)-3)^2+((abs(y)-0.1+(-((x+3*t)-3)-1)/3)/(1+((x+3*t)-3)/2.5))^2+(6*z)^2-0.25 )-0.0001 [x]: -7 , 13 [y]: -4.5 , 4.5 [z]: -0.8 , 1.6

_________________

Last edited by abdelhamid belaid on Sun May 19, 2013 2:20 am; edited 4 times in total
nextstep

Joined: 06 Jan 2007
Posts: 538

 Posted: Sun Jul 10, 2011 4:41 am    Post subject: Hi all, Very nice Abdelhamid and It looks really good Also the blue color is perfect for it Thank you again for making our dreams real and for sharing your passion with us _________________Cheers, Abderrahman
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

Posted: Fri Jul 15, 2011 1:51 am    Post subject:

Hi all,
As you see a dangerous white shark now, I am intending to do more nature works and always I welcome your ideas and suggestions (or dreams) creating these works takes some of time but that's so enjoyable

 Code: ( ( min(max(max( ((x+0.3)/2.5)^2+(y/1.3)^2+(z+0.1+(x+0.3)/2.8)^2-1  , (x+0.3)^2/3+(y/1.3)^2+(z+(x+0.3)/2.8-0.5)^2-1 ) ,  abs(y/1.2)-0.85-(x-0.3)^2/2     ) ,  (x-0.2)^2+4*(abs(y)-1.1)^2+(z-0.1)^2-0.01     )* max( (x+1.3)^2/1.3+y^2/1.3+(z+(x+1.3)/2.8+0.3)^2-1.7 , (x+1.3)-2.5*(z+0.2+(x+0.3)/2.8)^2 )-0.05                )* ( min(min( ((x+5)/5)^2+abs(y/2/(1-z/14))^2.6+((z+0.4)/2.2/(1+((x+5)/15)^2) )^2-1  ,  (1.2*((x+4)/(1+0.03*exp(-(abs(y)-3.5+(x+4)/1.5))/6)+((abs(y)-3.5+(x+4)/1.2)+0.5)^2/7)/(1-(abs(y)-3.5+(x+4)/1.2)/4.5))^2+((abs(y)-3.5+(x+4)/1.2)/2.3)^2+(3.8*(abs(z+2+(y/5)^2)+0.03)/(1+0.9*((x+4)/(1+0.03*exp(-(abs(y)-3.5+(x+4)/1.2))/5)+((abs(y)-3.5+(x+4)/1.2)+0.5)^2/7)/2))^2-1    ),    (0.6*((x+7)/(1+0.5*exp(-((1.0*(z-2.3))+(x+7)/1.3))/6)+(((1.0*(z-2.3))+(x+7)/1.2)+0.5)^2/7)/(1-((1.0*(z-2.3))+(x+7)/1.2)/4.5))^2+(((1.0*(z-2.3))+(x+7)/1.2)/2)^2+(4*(abs(y)+0.1)/(1+1.5*((x+7)/(1+0.5*exp(-((1.0*(z-2.3))+(x+7)/1.2))/5)+(((1.0*(z-2.3))+(x+7)/1.2)+0.5)^2/7)/2))^2-1           )* ( min(min(min(min( ((x+12)/10)^2+(y/(0.8+1.3*sin((x+19)/8)^4)  )^2+((z+0*((x+10)/10)^2+0.4)/(0.8+1.3*sin((x+19)/8)^4) )^2-1 ,       (1.5*(((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/(1+0.5*exp(-((abs((z+0.3))-1.5)+((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/1.3))/6)+(((abs((z+0.3))-1.5)+((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/1.2)+0.5)^2/7)/(1-((abs((z+0.3))-1.5)+((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/1.2)/4.5))^2/2+(((abs((z+0.3))-1.5)+((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/1.2)/2)^2+(4*(abs(y)+0.1)/(1+1.5*(((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/(1+0.5*exp(-((abs((z+0.3))-1.5)+((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/1.2))/5)+(((abs((z+0.3))-1.5)+((x+22+(z+0.3)/12+exp(-((z+0.3)-2.8)^2)/6)/1.5)/1.2)+0.5)^2/7)/2))^2-1        ),        (1.5*(((x+11)-(abs(y)-1.3)/1.8)/(1+0.5*exp(-(3*(abs(y)-1.3)+((x+11)-(abs(y)-1.3)/1.8)/1.3))/6)+((3*(abs(y)-1.3)+((x+11)-(abs(y)-1.3)/1.8)/1.2)+0.5)^2/7)/(1-(3*(abs(y)-1.3)+((x+11)-(abs(y)-1.3)/1.8)/1.2)/4.5))^2+((3*(abs(y)-1.3)+((x+11)-(abs(y)-1.3)/1.8)/1.2)/2)^2+(4*(abs((z+abs(y/3) +1.2))+0.1)/(1+1.5*(((x+11)-(abs(y)-1.3)/1.8)/(1+0.5*exp(-(3*(abs(y)-1.3)+((x+11)-(abs(y)-1.3)/1.8)/1.2))/5)+((3*(abs(y)-1.3)+((x+11)-(abs(y)-1.3)/1.8)/1.2)+0.5)^2/7)/2))^2-1      ),      max( (((x+16)*cos(pi/3)+(z-0.3)*sin(pi/4))/0.5)^2+ ((z-0.3)*cos(pi/3)-(x+16)*sin(pi/3))^20 +(8*y/(1+x+16))^2-1 , -(z+0.5))       ),        max( (((x+17.5)*cos(pi/3)-(z+0.85)*sin(pi/4))/0.5)^2+ (-(z+0.85)*cos(pi/3)-(x+17.5)*sin(pi/3))^20 +(8*y/(1+(x+17.5)))^2-1 , z+0.5)     )                     )-0.01      )-0.03             ) [x]: -25 , 2 [y]: -6.7 , 6.7 [z]: -6 , 6

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abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Sun Aug 21, 2011 4:18 pm    Post subject: Hi all, These are my first attempts using the ray-tracing to visualize previous K3DSurf works _________________My YouTube channelLast edited by abdelhamid belaid on Mon Nov 07, 2011 1:34 pm; edited 2 times in total
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Tue Aug 23, 2011 3:14 pm    Post subject: Hi all, Previous patterned torus _________________My YouTube channelLast edited by abdelhamid belaid on Fri Oct 14, 2011 3:34 pm; edited 1 time in total
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Sat Aug 27, 2011 11:10 pm    Post subject: Hi all, a varnished color, only 4 rays at each pixel and more smoothness had cost me about four hours of rendering _________________My YouTube channel
Furan

Joined: 05 Oct 2010
Posts: 64
Location: Prague, Czech Republic

 Posted: Sun Aug 28, 2011 12:00 pm    Post subject: Nice one! I'm confused, was that POV-ray or your own rendering program? How many polygons have you used? 4 hours is nothing I created this one in monstrous 7680x7680xAA4 in about one hundred hours on 20 cores. Enjoy: http://furan.sweb.cz Hi-res will be available in a month or so.
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Sun Aug 28, 2011 10:10 pm    Post subject: Thank you much Furan your works are always fantastic, I think there is no need to wish to be an actual artist, as I see you are an artist Yes I'm using POV-Ray, just now I've began and there is much to learn, I have no idea about polygons and how to calculate it or to know that (?), and also polygons meshing, also Furan you're right 4 hours is nothing but I meant sure it will be 400 for other complex works. these are also previous works : _________________My YouTube channelLast edited by abdelhamid belaid on Sun May 19, 2013 2:33 am; edited 2 times in total
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Fri Sep 02, 2011 1:30 am    Post subject: Hi all, (hexagons patterned helix/torus) Unfortunately it's not real _________________My YouTube channel
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Fri Sep 02, 2011 8:01 pm    Post subject: Again unfortunately it's not real, gold prices are so high these days _________________My YouTube channel
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

Posted: Tue Sep 06, 2011 2:02 pm    Post subject:

Hi all,
How nice to see this isosurface on other images with other tastes:

 Code: max(-( acos(cos(x))+acos(cos(y))+acos(cos(z))+acos(cos(x+y))+acos(cos(x-y))+acos(cos(x+z))+acos(cos(x-z))+acos(cos(y+z))+acos(cos(y-z))-15.5 ) , abs(max(max(abs(x),abs(y)),abs(z))-9.5)-0.5) x,y,z : -10.1 , 10.1

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Last edited by abdelhamid belaid on Sun May 19, 2013 2:35 am; edited 1 time in total
abdelhamid belaid

Joined: 13 Aug 2009
Posts: 170

 Posted: Tue Sep 13, 2011 4:34 pm    Post subject: Hello all, The same vase but it's of glass this time _________________My YouTube channel
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