Solid Texture Modifier:

 
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nextstep
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Joined: 06 Jan 2007
Posts: 539

PostPosted: Mon Mar 02, 2015 2:02 am    Post subject: Solid Texture Modifier: Reply with quote

Hi all,
This video shows advances made in MathMod's new tool for solid Texture and Turbulence parameters modifier Smile
http://youtu.be/EQQJYxYB5QU
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Abderrahman
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Sun Sep 27, 2015 7:11 am    Post subject: Reply with quote

Hi all,
Code:
{
"Param3D": {
"Name": [
"Richmondpolar"
],
"Component": [
"richmondpolar"
],
"Description ": [
"richmondpolar(n)[t](u,v):={-cos(t + v)/(2*u) -u^(2*n + 1)*cos(t - (2*n + 1)*v)/(4*n + 2),-sin(t + v)/(2*u) +u^(2*n + 1)*sin(t - (2*n + 1)*v)/(4*n + 2),u^n*cos(t - n*v)/n}is the polar parametrization of a 1-parameter family of minimal surfaces such that {r,theta}->richmondpolar[n][0][r,theta] is a minimal surface with one planar end of degree n."
],
"Fx": [
"-cos(t + v)/(2*u) - u^3*cos(t - 3*v)/6"
],
"Fy": [
"-sin(t + v)/(2*u) + u^3*sin(t - 3*v)/6"
],
"Fz": [
"u*cos(t - v)"
],
"Umax": [
"1.3"
],
"Umin": [
"0.3"
],
"Vmax": [
"2*pi"
],
"Vmin": [
"0"
]
},
"Texture": {
"Colors": [
"R=1.5*.41",
"G=2*0.81*abs(cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
"B=2*0.8601*abs(cos((x*x+y*y+z*z)/2)*cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
"T=1"
],
"Name": "WorleyNoise",
"Noise": "NoiseW(4*x,4*y,4*z,4,2,0)+NoiseW(4*x,4*y,4*z,4,12,0.1)"
}
}

creature by taha_ab, on Flickr
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Abderrahman
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Sun Sep 27, 2015 11:11 am    Post subject: Reply with quote

Hi,
"The Core"
Hopefully the idea behind this model will lead to interesting gemstone like structure results!
MathMod script:
Code:
{
"Iso3D": {
"Name": ["The Core"],
"Component": ["Core"],
"Description ": ["The core by Abderrahman Taha 27/09/2015"],
"Fxyz": ["-((x^2+y^2+z^2-1)+(NoiseW(6*x,6*y,6*z,4,2,0)+NoiseW(6*x,6*y,6*z,4,0,0))/5)*(atan2(x,y)<pi/2)"],
"Xmax": ["1"],
"Xmin": ["-1"],
"Ymax": ["1"],
"Ymin": ["-1"],
"Zmax": ["1"],
"Zmin": ["-1"]
},
"Texture": {
"Colors": ["R=.7",
"G=2.4*(cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))*sin((x*x+y*y+z*z)/2)",
"B=.7*(cos((x*x+y*y+z*z)/2)*cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
"T=1"],
"Name": "WorleyNoise",
"Noise": "NoiseW(2*x,2*y,2*z,4,0,0)+NoiseW(2*x,2*y,2*z,2,0,0)"
}
}


TheCore by taha_ab, on Flickr
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Abderrahman
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Mon Sep 28, 2015 6:02 am    Post subject: Reply with quote

Hi,
This is my first Geode Smile

Code:
{
"Iso3D": {
"Description ": ["Geode by Abderrahman Taha 28/09/2015"],
"Name": ["Geode"],
"Component": ["Geode1",
"Geode2"],
"Const": ["A=4",
"B=3"],
"Fxyz": ["-((((x/1.01)^2+y^2+(z/1.05)^2-1)+(NoiseW(A*x,A*y,A*z,4,2,1)+NoiseW(A*x,A*y,A*z,4,0,0))/3))*(atan2(x,y)<pi/2)*(x^2+y^2+z^2-0.2)",
"-(((x^2+y^2+z^2-0.21)*(atan2(x,y)<pi/2)*((x^2+y^2+z^2-0.2)+(NoiseW(B*x,B*y,B*z,4,2,1)+NoiseW(B*x,B*y,B*z,4,2,1))/5)))"],
"Xmax": ["1.5",
"1.5"],
"Xmin": ["-1",
"-1"],
"Ymax": ["1",
"1"],
"Ymin": ["-1",
"-1"],
"Zmax": ["1.5",
"1.5"],
"Zmin": ["-1",
"-1"]
},
"Texture": {
"Colors": ["R=if((x*x+y*y+z*z)>.81,.95*cos((x*x+y*y+z*z)/1.7), 0.2)",
"G=if((x*x+y*y+z*z)>.8, .8*(cos((x*x+y*y+z*z)/5)*sin((x*x+y*y+z*z)))*sin((x*x+y*y+z*z)/.3), .5*sin((x*x+y*y+z*z)*9))",
"B=if((x*x+y*y+z*z)<.8,(cos((x*x+y*y+z*z))*cos((x*x+y*y+z*z))*sin((x*x+y*y+z*z)))+.4, 0.1)",
"T=1"],
"Name": "WorleyNoise",
"Noise": "-(NoiseW(2*x,2*y,2*z,4,0,0)+NoiseW(2*x,2*y,2*z,4,0,0))"
}
}

geode by taha_ab, on Flickr
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Abderrahman
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Fri Oct 02, 2015 9:50 pm    Post subject: Reply with quote

Under The Sea

Under The Sea by taha_ab, on Flickr
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Abderrahman
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