Solid texturing in MathMod

 
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nextstep
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PostPosted: Wed Dec 31, 2014 7:38 pm    Post subject: Solid texturing in MathMod Reply with quote

Hi all,
Solid texturing is a process where the texture generating function is evaluated over R^3 at each visible surface point of the model.
Instead of editing images to fit a model, a function is used to evaluate the colour of the point being textured (Points are evaluated based on their 3D position).
Here is an example of what you will be able to accomplish (in near future) with Solid texturing in MathMod.
Stay tuned Smile
See the Video of MathMod with solid texturing


SolidTexture by taha_ab, on Flickr
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Abderrahman
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nextstep
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Joined: 06 Jan 2007
Posts: 538

PostPosted: Sat Jan 03, 2015 1:40 am    Post subject: Reply with quote

Hi all,
it looks like the solid texturing will bring new ways of looking into the mathematical models! Smile
sinus by taha_ab, on Flickr

Schwarz by taha_ab, on Flickr
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Abderrahman
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nextstep
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Joined: 06 Jan 2007
Posts: 538

PostPosted: Sun Jan 04, 2015 11:53 pm    Post subject: Reply with quote

Hi all,
This video shows the last advancements with Solid texturing in MathMod.
Stay tuned Smile
http://youtu.be/i2_e0_qntes
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Abderrahman
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nextstep
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Joined: 06 Jan 2007
Posts: 538

PostPosted: Fri Jan 09, 2015 12:51 am    Post subject: Reply with quote

Quick introduction to MathMod-2.2:
This five minutes Youtube video presents an overview of the most important controls available in MathMod:
1) How to change the solid texture of the mathematical model:
"View controls"-->"Texture Preview"
2) How to control the object rotation with the mousse in the drawing area and the rotational axes :
"View controls"-->"Rotation Controls"
3) how to change the speed of the morph effect by modifying the time flow (time step) :
"View controls"-->"Time"
4) How to select/deselect parts of a mathematical model that use a CND condition:"View controls"-->"CND view controls"
5) How to edit MathMod scripts:
"Script Edit"-->"Script Editod"

http://youtu.be/GJYgD4IrEWg
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