Moon Exemples in MathMod

 
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nextstep
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Joined: 06 Jan 2007
Posts: 539

PostPosted: Wed Mar 12, 2014 12:46 am    Post subject: Moon Exemples in MathMod Reply with quote

Hi all,
I want to bring your attention to some new and amazing features in MathMod.
For this, you have to take a closer look on these two examples: Moon and Moon2
Moon:
Quote:

{
"Iso3D": {
"Description": [
"This is a Description"
],
"Fxyz": [
"((x-4*sin(t*pi/3))*(x-4*sin(t*pi/3)) + (y-2*cos(t*pi/3))*(y-2*cos(t*pi/3)) + z*z - .6)*min( (x-4*sin(t*pi/3))*(x-4*sin(t*pi/3)) + (y-2*cos(t*pi/3))*(y-2*cos(t*pi/3)) + z*z - .6, z) +0.2",
"(x-4*sin(t*pi/3))*(x-4*sin(t*pi/3)) + (y-2*cos(t*pi/3))*(y-2*cos(t*pi/3)) + (z-.2)*(z-.2) - .6 ",
"(x-2*sin(t*pi)-4*sin(t*pi/3))*(x-2*sin(t*pi)-4*sin(t*pi/3)) + (y-2*cos(t*pi)-2*cos(t*pi/3))*(y-2*cos(t*pi)-2*cos(t*pi/3)) + (z-.2)*(z-.2) - .1"
],
"Name": [
"Moon"
],
.....
}
}


Moon2:
Quote:

{
"Iso3D": {
"Fxyz": [
"(Ax + By+ z*z - .6)*min( Ax + By + z*z - .6, z) +0.2",
"Ax+ By + (z-.2)*(z-.2) - .6 ",
"Cx + Dy + (z-.2)*(z-.2) - .1"
],
"Name": [
"Moon2"
],
"Varu": [
" A=(u-4*sin(tm*pi/10))^2",
" B=(u-2*cos(tm*pi/10))^2",
"C=(u-2*sin(tm*pi)-4*sin(tm*pi/10))^2",
" D=(u-2*cos(tm*pi)-2*cos(tm*pi/10))^2"
],
....
}
}


The two examples are almost exactly the same but in the Moon2 example, we used some variable changes :
Quote:

"Varu": [
" A=(u-4*sin(tm*pi/10))^2",
" B=(u-2*cos(tm*pi/10))^2",
"C=(u-2*sin(tm*pi)-4*sin(tm*pi/10))^2",
" D=(u-2*cos(tm*pi)-2*cos(tm*pi/10))^2"]


For the Moon2 example, This leads to :
1) A much smaller Mathematical model expression.
2) A fast processing by MathMod: To see the result in action, go to the drawing area and hit "p" in the keyboard (to lunch the morph effect)
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Cheers,
Abderrahman
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abdelhamid belaid



Joined: 13 Aug 2009
Posts: 170

PostPosted: Wed Mar 12, 2014 6:26 pm    Post subject: Reply with quote

fantastic, Taha Very Happy , I looked for the Morph button !
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Wed Mar 12, 2014 11:43 pm    Post subject: Reply with quote

Hi Abdelhamid,
Sorry I didn't mention that before...I'll include a tutorial and a documentation in the stable release.
Also, you can use the "a" key to lunch the rotation. These are the only keys available right now in the drawing window.
I Hope you`ll like it so you can make some stunning results like those you did with K3DSurf. One thing is sure, MathMod is far more extensible than K3DSurf and this is only an Alpha version so...stay tuned Smile
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Abderrahman
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