MathMod: First look
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nextstep
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Joined: 06 Jan 2007
Posts: 539

PostPosted: Mon Jan 27, 2014 2:01 am    Post subject: Reply with quote

Hi all,
Some advancements were made in the area of the real time mathematical models intersection calculation (see the Video).
Stay tuned Smile
Abderrahman

http://youtu.be/7l86iN7eP_k

@denisc : With MathMod you'll be able to export multiple mathematical models in the same OBJ file
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Cheers,
Abderrahman
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nextstep
Site Admin


Joined: 06 Jan 2007
Posts: 539

PostPosted: Mon Mar 03, 2014 5:08 am    Post subject: Reply with quote

Hi all,
Well, this is it: the first Windows MathMod 1.0 Alpha is available for download from here: https://sourceforge.net/projects/mathmod/files/MathMod-1.0/
Please keep in mind that this is an "Alpha" version, which mean that there still some bugs out there so I'll be glad to have your reports if you decide to test it.
The stable release is scheduled in April and the roadmap should be as follows:
MathMod V 1.0 Alpha (done)
MathMod V 1.0 Beta
MathMod V 1.0 release candidate
MathMod V 1.0 stable (April 2014)
The provided package include two folders:
"bin" : This is the folder where the 32BIT windows version of MathMod can be found and tested.
"src" : The source code used to build this version Alpha. It can be used to made Linux/Unix or MACOSX Alpha version.
Note: The stable release will include an install/uninstall process and a documentation for beginners in the mathematical modeling.
Have a fun Smile
Cheers,
Abderrahman Taha

EDIT: The link for downloading the ziped file from sourceforge is'nt available yet but it should be soon: This is a security procedure from the sourceforge guys so patience...Meanwhile you can download the source code (and follow the updates) from this link: http://sourceforge.net/p/mathmod/branches/HEAD/tree/ (click the : "Download Snapshot")
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