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nextstep

Joined: 06 Jan 2007
Posts: 539

 Posted: Mon Mar 02, 2015 2:02 am    Post subject: Solid Texture Modifier: Hi all, This video shows advances made in MathMod's new tool for solid Texture and Turbulence parameters modifier http://youtu.be/EQQJYxYB5QU_________________Cheers, Abderrahman
nextstep

Joined: 06 Jan 2007
Posts: 539

Posted: Sun Sep 27, 2015 7:11 am    Post subject:

Hi all,
 Code: { "Param3D": { "Name": [ "Richmondpolar" ], "Component": [ "richmondpolar" ], "Description ": [ "richmondpolar(n)[t](u,v):={-cos(t + v)/(2*u) -u^(2*n + 1)*cos(t - (2*n + 1)*v)/(4*n + 2),-sin(t + v)/(2*u) +u^(2*n + 1)*sin(t - (2*n + 1)*v)/(4*n + 2),u^n*cos(t - n*v)/n}is the polar parametrization of a 1-parameter family of minimal surfaces such that {r,theta}->richmondpolar[n][0][r,theta] is a minimal surface with one planar end of degree n." ], "Fx": [ "-cos(t + v)/(2*u) - u^3*cos(t - 3*v)/6" ], "Fy": [ "-sin(t + v)/(2*u) + u^3*sin(t - 3*v)/6" ], "Fz": [ "u*cos(t - v)" ], "Umax": [ "1.3" ], "Umin": [ "0.3" ], "Vmax": [ "2*pi" ], "Vmin": [ "0" ] }, "Texture": { "Colors": [ "R=1.5*.41", "G=2*0.81*abs(cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))", "B=2*0.8601*abs(cos((x*x+y*y+z*z)/2)*cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))", "T=1" ], "Name": "WorleyNoise", "Noise": "NoiseW(4*x,4*y,4*z,4,2,0)+NoiseW(4*x,4*y,4*z,4,12,0.1)" } }

creature by taha_ab, on Flickr
_________________
Cheers,
Abderrahman
nextstep

Joined: 06 Jan 2007
Posts: 539

Posted: Sun Sep 27, 2015 11:11 am    Post subject:

Hi,
"The Core"
Hopefully the idea behind this model will lead to interesting gemstone like structure results!
MathMod script:
 Code: { "Iso3D": { "Name": ["The Core"], "Component": ["Core"], "Description ": ["The core by Abderrahman Taha 27/09/2015"], "Fxyz": ["-((x^2+y^2+z^2-1)+(NoiseW(6*x,6*y,6*z,4,2,0)+NoiseW(6*x,6*y,6*z,4,0,0))/5)*(atan2(x,y)

TheCore by taha_ab, on Flickr
_________________
Cheers,
Abderrahman
nextstep

Joined: 06 Jan 2007
Posts: 539

Posted: Mon Sep 28, 2015 6:02 am    Post subject:

Hi,
This is my first Geode

 Code: { "Iso3D": { "Description ": ["Geode by Abderrahman Taha 28/09/2015"], "Name": ["Geode"], "Component": ["Geode1", "Geode2"], "Const": ["A=4", "B=3"], "Fxyz": ["-((((x/1.01)^2+y^2+(z/1.05)^2-1)+(NoiseW(A*x,A*y,A*z,4,2,1)+NoiseW(A*x,A*y,A*z,4,0,0))/3))*(atan2(x,y).81,.95*cos((x*x+y*y+z*z)/1.7), 0.2)", "G=if((x*x+y*y+z*z)>.8, .8*(cos((x*x+y*y+z*z)/5)*sin((x*x+y*y+z*z)))*sin((x*x+y*y+z*z)/.3), .5*sin((x*x+y*y+z*z)*9))", "B=if((x*x+y*y+z*z)<.8,(cos((x*x+y*y+z*z))*cos((x*x+y*y+z*z))*sin((x*x+y*y+z*z)))+.4, 0.1)", "T=1"], "Name": "WorleyNoise", "Noise": "-(NoiseW(2*x,2*y,2*z,4,0,0)+NoiseW(2*x,2*y,2*z,4,0,0))" } }

geode by taha_ab, on Flickr
_________________
Cheers,
Abderrahman
nextstep

Joined: 06 Jan 2007
Posts: 539

 Posted: Fri Oct 02, 2015 9:50 pm    Post subject: Under The Sea Under The Sea by taha_ab, on Flickr_________________Cheers, Abderrahman
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